Monty Dobson: Inaugural Scholar and Visiting Assistant Professor at the School of
Public Service and Global Citizenship, Central Michigan University
Title:Managing the message: my evolution from
academic to television producer.
My own
journey to producing television films was in direct reaction to the popularity
of rubbish history and pseudo-science based content on television. The proliferation of pseudo-science
programmes such as Ancient Aliens and
Bigfoot Revealed on television reflects
the existence of a market for entertaining, thought provoking television
content. However, the above mentioned programs are wildly inaccurate and
misleading representation of science and archaeology at their
worst, programmes like Ancient Aliens
serve to perpetuate discredited racist and colonialist ideologies in the guise
of investigative inquiry. If we hope to
stem the tide of rubbish history and science programs, we must put ourselves
out there and tell the exciting stories we have in a way that engages the
public imagination.
In this
paper I will advocate increased involvement of academic archaeologists in the
production of content. In the past, cost
was a major inhibitor to independent television production. However, advances in digital filmmaking have
greatly reduced the cost of production and leveled the playing field for
independents. Funding challenges remain, but by leveraging university assets
and forming creative and synergistic partnerships it is possible to produce
high-quality, entertaining and educational content that challenges the status
quo.
Don Henson: Honorary Director at Centre for Audio-Visual Study and Practice in Archaeology (CASPAR)
Title: Understanding the Stereotypes of Archaeology on Television
Archaeology
has a long tradition on television in the UK, beginning with Animal,
Vegetable, Mineral? in 1952, an archaeological quiz show. This was soon
followed by a straight documentary strand, Buried Treasure in 1954 and Chronicle
from 1966 to 1986. This kind of format, the documentary, has remained very
popular and remains the dominant mode of archaeology on TV.
More
popular in recent times is the dramatised documentary, using actors in costume
to portray individuals using various degrees of dramatic narrative. Good
examples include Neanderthal in 2001, and Pompeii: the last day
in 2003.
The
most popular of recent series have been those that have placed their focus
squarely on archaeological process, emphasising the work of the archaeologists
and the role of interpretation. This has been the major contribution of Time
Team, on our TV screens since 1994, following by programmes like Meet
the Ancestors (1998-2003), House Detectives (1996-2002) and Two
Men in a Trench (2002-03).
So,
there has been a wide variety of types of archaeology programme on television.
Most have been educational in that they aim to impart knowledge or
understanding. Some have overt entertainment elements, such as larger than live
personalities, or dramatic narrative. Very few have entertainment as their main
mode of communication, although archaeology does feature in rather more
entertainment shows than we think.
So,
why did Bonekickers fail so badly. Can it be treated as an archaeology
series? Where does it fit within the tradition of television archaeology.
Marjolijn
Kok: Institute of Landscape Archaeology and Heritage Studies
Title: Archaeotainment: A Critical View at the
Mingling of Heritage and Fun
In this paper I will examine how archaeology is represented in
entertainment. The use of heritage in different media such as movies and games
is not equal to heritage education. Nonetheless, it shapes the mind and I call
this mixing of archaeology and entertainment "archaeotainment".
Archaeologists should worry how their profession is displayed, but maybe
sometimes they are looking at the less important things to criticize. It may
not be how we are portrayed but how our object of study is portrayed that give
us the greatest concerns. Colonial overtones and the homogenization of non-Western
cultures could be more damaging to our profession than the fact that we
(mostly) do not go into trenches wearing guns. By analysing the visual aspects
and level of engagement or interaction of three different media - movie
(Indiana Jones), games (Lara Croft) and toys (Playmobil) - I will try to show
the positive and negative elements involved in the use of heritage in
archaeotainment.
Carenza
Lewis, University of Cambridge, Department of Archaeology
Title: Bullwhips, bullion and making a difference –
the role of TV archaeology in social change projects.
The paper will begin by considering the way in which experience gained in broadcasting, including Time Team, led to the creation of Access Cambridge Archaeology. It will then explore the impact that the public profile TV creates for archaeology had on the development and expansion of ACA programmes as it set out to reach a wider range of people. The paper will then examine the extent to which the expectations of those taking part on ACA activities correspond to what they expect from having watched archaeology on TV, and how this impacts on outcomes. Finally, it will consider they way in which the activities of ACA have themselves been picked up by, and presented in, broadcast media, and reflect on the difference between these and the way archaeology is often portrayed elsewhere in the media.
Theano
Moussouri, University College London, Institute of Archaeology
Title: Unpacking the meaning and value of
education, learning and entertainment.
In the
museum studies literature, the terms “education” and “learning” have been used
interchangeably, while the term “entertainment/fun” is often seen as opposed to
education and/or learning. This paper will use motivation research to argue
that museum visitors see no apparent conflict between fun and learning. Indeed,
research shows that people who enjoy learning, particularly the type of
learning afforded by a museum, consider learning in a museum entertaining.
Although the exact numbers and priorities vary, a large number of people visit
museums seeking a learning-oriented entertainment experience. Existing evidence
suggests that these type of experiences lead to a significant increase in
learning.
Furthermore,
this paper will discuss the connotations the terms education, learning and
entertainment have both for practitioners and visitors/users. It will also
argue that we need to work
harder to both understand the connotations and nuances of the terms, and to
help reinvent for the public more appropriate definitions of these terms.
Victoria Park, International
Centre for Cultural and Heritage Studies, Newcastle University.
Title: Read all about
it? Newspaper coverage of the excavation of human remains.
The newspaper article provides an interface
through which the ‘everyday’ excavation can be presented to the public, and
coverage has increased over the past 20 years. However, the newspaper article
is far from a simple account of an event, it is socially constructed within the
constraints of the news media format. As a result, coverage often attracts
concern from archaeologists, particularly when human remains are concerned. The
competing ideas between archaeologists and news media with regards to content
and purpose of the newspaper article means it can be viewed as a site of
conflict.
This
paper takes data collected from newspaper articles, the public, and
archaeologists, as well as drawing upon mass media theory to explore the issue
in more depth, seeking to understand the contrasting views of newspaper
coverage of the excavation of human remains. It will consider issues such as
what archaeology is to the news, and what the newspaper article is to
archaeology. The paper will also touch upon the ways in which newspaper
articles draw upon wider popular culture images of archaeology as a way of
engaging their readers.
Ian
Richardson, Treasure Registrar, The British Museum
Title: Britain’s Secret Treasures
The television programme Britain’s
Secret Treasures represents the end product of a year and half of pitches, negotiations,
research and production by ITV studios, and the collaborative efforts of the
British Museum. It is a programme about
archaeology, focusing on artefacts discovered by members of the public, rather
than professional archaeologists, which have been reported to the British
Museum’s Portable Antiquities Scheme (PAS).
The objects were chosen on the bases of specific criteria centering around
their historic significance, but naturally it was necessary to consider the
items’ appeal to viewers; either as aesthetic or touching pieces in their own
right, or for the story behind their burial or discovery.
Throughout negotiations and production, the
television studio and the British Museum debated the treatment of issues such
as value and best practice, with both sides finding a mutually agreeable
formula. The was not as difficult as it
could have been – perhaps because the PAS, in its relationship with metal
detector users, represents a nuanced position in archaeology and is attuned to
compromise.
At the moment (June 2012) as the production period draws to a close and
the marketing of the series begins to take shape, the British Museum has been
pleased with its relationship with ITV.
The museum developed a successful strategy for dealing with what it
anticipated would be a logistically challenging production period.
Lorna
Richardson: PhD Candidate, Centre for Digital Humanities at University College
London
Title: Session Social Media Coordinator
Francesco
Ripanti, PhD Candidate, University of Siena
Title:
Entertainment and Edutainment together –
Multimedia and video-narration in archaeology
This paper discusses uses
of film and film production as a means of enhanced communication between
archaeologists and the wider public. Given recent advances in digital
technology, including cameras and high-speed internet, online dialogue can be
fostered through effective and creative film production. But, how do
archaeologists navigate the differences between entertainment and edutainment?
This paper argues that by leveraging public interest in fieldwork,
archaeologists can tell micro-stories recorded on film and audiences are then
free to respond to areas of their own interests: a children to a funny scene,
an archaeologist to a description of a particular feature, a member of the
local community to some allusion to the place where he lives etc. An example of
this is the successful experimental film project produced by archaeologists at
the Roman site of Vignale (Italy). In 2012, the archaeologists produced a
docudrama with 3D reconstructions
interspersed with video documentation of the fieldwork in progress
David Toon, Cloak and Dagger Studios
Title: The Theatre:
Shoreditch, 1595
Discusses the collaborative project between The
Museum of London, archaeologists who excavated the Shoreditch site and Cloak
& Dagger Studios from the perspective of the filmmaker. One of the biggest points of interest to
arise from our project wa that by taking the excavation data through the
journey of constructing and presenting a multi-media project, a number of
questions emerged for the archaeologists that maybe they wouldn’t have thought
of in their original analysis. The process of visualizing the structure in 3d
allowed the team to test theoretical assumptions about the structure and how it
functioned and looked above ground. From
an audience point of view, basing the 3D model of the Theatre on accurate data
from the excavation also enriches the user’s experience.
Gerry
Twomey, Bamburgh Research Project
Title: The role of
media in the rediscovery of Hope Taylor’s Bamburgh
Title: Methodological
approaches to media at Bamburgh Research Project
- The role of media in
the rediscovery of Hope Taylor’s Bamburgh.
This paper is intended to be a summary of
how the work of Brian Hope Taylor at Bamburgh Castle in Northumberland came to
light over a number of years following his death in 2001.
Brian Hope Taylor’s Bamburgh legacy.
Brian Hope-Taylor excavated at Bamburgh
Castle, Northumberland, UK between 1959 and 1961 and from 1970 to 1974. He never completed a final report detailing
his work. The castle has been investigated since 1996 by Bamburgh Research
Project, and a significant portion of the early years of the project between
2000 and 2006 were concerned with rediscovering what Hope Taylor had achieved
at Bamburgh. The project’s media department played an important role in
recording these investigations and went beyond the excavation to unearth the
story behind the dig. What emerges is a story that parallels a wider subject of
how fundamental changes in archaeological methodology and theoretical
approaches have transformed British archaeology in the latter half of the 20th
century.
The work of BRP media has shown that video
recording integrated within archaeological projects can offer an opportunity to
preserve the valuable legacy of important archaeologists. A feature length
documentary film will be the major outcome of this research.
- Methodological
approaches to media at Bamburgh Research Project
Multi-media, and specifically video, can
augment and inform the archaeological record. Bamburgh Research Project media
has captured over 1500 hours of digital video spanning 6 formats since 2000,
and produced numerous films with varying success. Film crews are comprised of media and
archaeology students and volunteers.
The BRP media method borrows heavily from
the low key, single camera small production team method that we had witnessed
in 1999 working with BBC’s Meet the Ancestors. We combined that with
conventions of archaeological recording – instead of a context register we had
a tape register and instead of context sheets we had tape log sheets.
The notion of recording every context
throughout its excavation was untenable. Our approach favoured on-site
interpretation and social documentary to record beyond the traditional record,
much like an augmented site notebook.
We collected regular PTC’s (presenting to
camera) with excavators, detailing their developing interpretation of the site,
and extensive footage of the layers and features under excavation. We followed the
story of Hope Taylor at Bamburgh, collecting many interviews with people who
had known or dug with him. That investigative process helped us understand Hope
Taylor’s site better and proved invaluable when interpreting his recording
system.
By recording the dig daily, we hoped to
critically assess the quality of archaeological practice on site. The footage
could be edited and disseminated. The archaeology of a site has it’s own
narrative. Broadband internet, social media and the popularity of community archaeology,
lends itself perfectly to a multi-media approach.
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